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Learn Vertex and Pixel Shader Programming With Directx 9
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This book covers all the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces. Text shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9. Covers the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces. For game developers.
Contents: Chapter 1 Introduction Chapter 2 Getting Started
Part I Vertex Shaders Chapter 3 Vertex Shaders Chapter 4 Flow Control Chapter 5 Matrix Math Chapter 6 Matrix Deux: A Wee Bit o’ Trig Chapter 7 Quaternions Chapter 8 Vertex Play Chapter 9 Texture 101
Part II Pixel Shaders Chapter 11 Textures Chapter 12 Rendering Up, Up ’n Away
Appendix A Shaders — Opcode Ordered Appendix B Shaders — Mnemonic Ordered Appendix C Instruction Dissection Appendix D Floating-Point 101