На сьогоднішній день є мабуть одним з найбільш відомих програмних пакетів для створення realtime 3D контенту. Напевно глупо буде переводити чисто технічні терміни на російську мову, тому опис основних можливостей движка залишимо на англійською:
General Features
Object-Oriented Design, Plug-in Architecture, Save / Load System: • Automatic selection of own or hardware based T & L for maximum performance on old and new 3D hardware • DLL plugin interface • Arbitrary axis rotations for space and flight simulators • Path tracking for camera, actors or vehicles
Scripting
• Starting users can use the large library of pre-made scripts. Can create an entire game without writing any code! • More advanced users can use the built in script language to have full control over the everything in the game. • Expert users can interface to the engine using C / C + + or Delphi.
Built-in Editors Level, Model, and Script editors included.
Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
• Physics engine supports gravity, Mass, Damping, elasticity, Friction, and hinge, Ball, Wheel, and slider joints • Polygon level collision detection for terrain and 3D objects
Lighting Per-Vertex, Per-Pixel, Lightmapping:
• Static and dynamic point, Spot, and directional light sources
Shadows Projected planar, Shadow Volume:
• Stencil shadows and 24-bit level surfaces
Texturing Basic, Multi-texturing, Bumpmapping, Mipmapping:
• Trilinear mip mapping • Multitexturing (up to 8 textures), light maps, detail textures • Material properties for static and dynamic objects
Shaders Vertex, Pixel:
Scene Management BSP, Portals, Occlusion Culling, PVS, Lod: • Seamless indoor and outdoor support
Animation Keyframe Animation, Skeletal Animation, Morphing, Animation Blending: Meshes Mesh Loading, Skinning, Deformation:
Special Effects Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Water, Fog, Mirror: • Programmable particle and beam generators • Sky system with animated layers and backdrop bitmaps • 3D views and movies can be rendered to curved surfaces, for distortion or fisheye effects • Colored fog areas • Programmable 2D and 3D effects like lens flares, bullet holes, cartoon rendering etc • Slow motion / quick motion effect
Terrain Rendering: • Deformable heightmap terrain
Networking System Client-Server, Master Server: • Multizone / multiserver support for massive online multiplayer games
Sound & Video 3D Sound: • Supports wav, Mid, OGG, CD, mp3, AVI, and mpg • 3D sound sources with Doppler effect
Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted: • Full scripting language and DLL interface plus a large library of pre-built AI.
Rendering Fixed-FUNCTION, Render-to-Texture: • 3D views and movies can be rendered to curved surfaces • Six degrees of freedom, multiple cameras and render views • Material properties for static and dynamic objects • Animated 3D sprites and decals • 2D renderer for still images, 2D sprites, Panels, Buttons, sliders, Overlays, Truetype and bitmap fonts, screenshots and movies • Mouse picking and manipulating of 3D objects Доступно тільки для користувачів
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