This book covers all the major aspects and theory behind creating a fully functional network game, from setting up a stable MySQL backed-end database for storing player information to developing a reusable TCP/IP network library for online games as well as developing web-based server interfaces.
About the Author
Andrew Mulholland has a BSc (Hons) in Computer Games Technology and is a director in a game development company based in Scotland called Hunted Cow Studios Ltd. The company’s current project is an online gaming web site that offers free multiplayer games.
Teijo Hakala is a software engineer from Jyväskylä, Finland, who specializes in network programming, game programming, and optimization. He also has wide work experience with computer technology.