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3D Math Primer for Graphics and Game Development [en]
21:24
Paperback: 476 pages
Publisher: Wordware Publishing, Inc. (June 25, 2002)
Language: English
ISBN-10: 1556229119
ISBN-13: 978-1556229114
Like the title says, the book is all about the math needed for 3D games graphics. It is an introductory text, suitable for those with some programming experience but with little or no previous experience with 3D, linear algebra, graphics, or computational geometry. While the book focuses primarily on explaining the fundamental concepts clearly, intermediate and advanced programmers will also find it helpful. The coverage of some topics, such as quaternions, is more detailed than can currently be found elsewhere. It also serves as a handy reference book for a number of equations and techniques.