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Главная » 2009 » Лютий » 28 » Essential Mathematics for Games and Interactive Applications: A Programmer's Guide [en]
Essential Mathematics for Games and Interactive Applications: A Programmer's Guide [en]
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 Hardcover: 676 pages

Publisher: Morgan Kaufmann (March 25, 2004)

Language: English

ISBN-10: 155860863X

ISBN-13: 978-1558608634

The game industry is a powerful and driving force in the evolution of computer technology. As the capabilities of personal computers, peripheral hardware, and game consoles have grown, so has the demand for quality information about the algorithms, tools, and descriptions needed to take advantage of this new technology. We plan to satisfy this demand and establish a new level of professional reference for the game developer with the Morgan Kaufmann Series in Interactive 3D Technology. Books in the series are written for devel- opers by leading industry professionals and academic researchers, and cover the state of the art in real-time 3D. The series emphasizes practical, working solutions and solid software-engineering principles. The goal is for the developer to be able to implement real systems from the fundamental ideas, whether it be for games or for other applications.

About the Authors

James M. Van Verth is a founding member of Red Storm Entertainment, a division of Ubisoft, where he has been a lead engineer for six years. For the past five years he also has been a regular speaker at the Game Developers Conference, teaching the all-day tutorial, “Essential Math for Programmers,” on which this book is based. He began his game industry career at Virtus Corporation, working as a sound and graphics engineer for the title Tom Clancy: SSN. His first position at Red Storm was as project lead and designer of Tom Clancy’s Politika, the first commercial Java game. This was followed by the land warfare game Force 21 where he acted as lead engineer, focusing on 3D graphics, vehicle physics, and pathfinding. His latest role at Red Storm is as rendering technology lead for a well-known squad combat franchise. His background includes a B.A. in mathematics and computer science from Dartmouth College, an M.S. in computer science from the State University of New York at Buffalo, and an M.S. in computer science from the University of North Carolina at Chapel Hill. This is his first book.

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