Due to the advancement of video games and game console hardware, the super computer is now a home consumer appliance. Vector Game Math Processors explains to programmers how to write parallel-based integer and floating point based math algorithms for use in video games as well as scientific applications. Every manufacturer uses their own terms such as SIMD, Packed Data, Parallel Data, Semi-Vector, and Vector but they are all different labels for the methodology for programming multiple sets of data with the same computer instruction at the same time. Programmers have been publicly declaring these newer processors more complex and harder to program. The primary goal of this book is to explain the differences in these processors. This is an advanced title appropriate for experienced game and graphics programmers and is part of the Wordware Game Developer's Library.
About the Author
James Leiterman is a senior computer engineer who has been developing hardware and software professionally since 1978 and programming video/computer games for 17 years. He has worked for several game companies including LucasArts, Atari, a casino gaming company, and two Internet online game companies, shipping nine computer games. He lives in Los Angeles, California