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Главная » 2009 » Лютий » 28 » Fundamentals of Audio and Video Programming for Games
Fundamentals of Audio and Video Programming for Games
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Paperback: 350 pages

Publisher: Microsoft Press; Pap/Cdr edition (October 15, 2003)

Language: English

ISBN-10: 073561945X

ISBN-13: 978-0735619456

Deliver console-rocking sound, music, and video effects to your games with this all-in-one toolkit for C++ game programmers. Load the CD—and experience Microsoft’s Digital Media developers at play, learning how to use Microsoft DirectX 9 technologies to produce amazing, professional-quality effects. From mixing and moving sounds around a 3-D space to taking video to the third dimension, you get expert insights and performance tips direct from the developers, along with a game-ready arsenal of code, copyright-free audio and video, and ready-to-use effects on CD. It’s everything you need to fuel your creativity—and take your game players to spectacular new 3-D worlds!

Discover how to:
• Mix mono, stereo, and 3D sound—and add special effects 
• Create reverb and other environmental sound effects 
• Stream multiple sounds, create buffers, and get tips for optimizing audio performance
• Seamlessly render video cut scenes onto 3D animations
• Add textures to video and create fades, zooms, picture-in-picture, fly-ins, and more
• Learn video mixing techniques—and write your own compositors to invent one-of-a-kind effects
• Control hue, saturation, contrast, and brightness settings for video
• Create AVI movies from Direct3D animation 
• Produce professional-quality content from raw audio and video

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