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Learn Vertex & Pixel Shader Programming with DirectX 9 [en]
15:16
Paperback: 400 pages
Publisher: Wordware Publishing, Inc. (January 25, 2004)
Language: English
ISBN-10: 1556222874
ISBN-13: 978-1556222870
This book covers all the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces. Text shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9. Covers the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces. For game developers