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ShaderX2: Introductions and Tutorials with DirectX 9.0 [en]
15:07
Paperback: 500 Pages
Publisher: Wordware Publishing, Inc.; Pap / Cdr edition (November 2003)
Language: English
ISBN-10: 155622902X
ISBN-13: 978-1556229022
This book is a collection of articles that explain the foundations of shader programming, from the High Level Shading Language and version 3.0 shader models to shadow mapping and stencil shadow volumes. The following provides a brief overview of these articles: Jason L. Mitchell and Craig Peeper, one of the creators of HLSL and the compiler, have written the best introduction to HLSL there is in "Introduction to the DirectX High Level Shading Language." Because it comes from the official source, this article covers everything that an HLSL programmer needs and a lot more.