Вівторок, 03.12.2024, 21:54 Вітаю вас Гість

Український GameDev портал

Меню сайта
Наше опитування
Яку б гру хотіли створити?
Всього відповідей: 375
Реклама від Google

Главная » 2009 » Лютий » 28 » OpenGL Game Development [en]
OpenGL Game Development [en]
12:41
 Paperback: 400 pages

Publisher: Wordware Publishing, Inc. (February 25, 2005)

Language: English

ISBN-10: 1556229895

ISBN-13: 978-1556229893

The book focuses on building two separate programs: a map editor and a game engine, with special emphasis on using multi-texturing, texture compression, and point parameters; creating special effects like animated water, animated water sprays, transparencies, and skyboxes; writing optimised code for video cards; extending OpenGL filtering; and achieving the latest graphics effects such as anisotropic. 

Describes step-by-step everything the OpenGL developers needs to know about windows programming and OpenGL including how use multi-texturing. 

About the Author

Chris Seddon is a graduate of the computer studies department of Seneca College of Applied Arts and Technologies and has more than eight years of programming experience. He owns and operates an independent game company called Vicious Software, where he is the lead designer and programmer of computer games and software. This is his first book with Wordware Publishing.
Категория: OpenGL | Просмотров: 706 | Добавил: Admin | Рейтинг: 0.0/0 |
Всего комментариев: 0
Ім`я *:
Email *:
Код *:
Форма входа
Календар новин
«  Лютий 2009  »
ПнВтСрЧтПтСбНд
      1
2345678
9101112131415
16171819202122
232425262728
Пошук
Статистика

Онлайн всього 3
Гостей 3
Користувачів 0
Copyright MyCorp © 2024 Створити безкоштовний сайт на uCoz