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Главная » 2009 » Лютий » 28 » Real-Time Rendering Tricks and Techniques in DirectX [en]
Real-Time Rendering Tricks and Techniques in DirectX [en]
11:15
Paperback: 821 pages

Publisher: Course Technology PTR; 1 edition (March 2, 2002)

Language: English

ISBN-10: 1931841276

ISBN-13: 978-1931841276

The last several years have seen some exciting advances in the field of real-time graphics. Starting slowly for beginning programmers, this book begins by reviewing recent 3D graphics developments and with an introduction to vectors, matrices, colors, and lighting. Then, it's on to rendering graphics! Learn various vertex and pixel shader techniques, discover how to use video as a texture, and get the scoop on several techniques for picking objects in a scene. Whatever your level of programming expertise, let this book serve as your guide to mastering the possibilities of real-time programming.

Book Info

The book begins with basic concepts like matrices, vertices, and textures before moving to advanced topics such as vertex and pixel shaders. Most of the rendering techniques are based on vertex and pixel shaders.
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