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Главная » 2009 » Лютий » 27 » Artificial Intelligence for Games
Artificial Intelligence for Games
20:20
Hardcover: 896 pages

Publisher: Morgan Kaufmann; Har/DVD edition (June 21, 2006)

Language: English

ISBN-10: 0124977820

ISBN-13: 978-0124977822

Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. A game developer since 1987, he was founder of Mindlathe Ltd., at the time the largest specialist AI company in gaming. Ian shows how to think about AI as an integral part of game play. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today.
 
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